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The Game of Life - Supply Chains

133 runs

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Simulation method: Agent Based

The Game of Life

An implementation of Conway's Game of Life built with AnyLogic agent modeling framework with discrete time, discrete space, and Moore neighborhood model. The game is played on a field of cells, each of which has eight neighbors (adjacent cells). A cell is either alive or dead. The rules for deriving a new generation from the previous one include death because of loneliness or crowding, and birth in some particular neighborhood configuration. The agents in this model can be considered as cellular automata. This implementation is interactive: you can click on a cell to toggle its state.

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