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Fast Food Restaurant - Pedestrian Dynamics

1967 runs

Added by Continente Siete

Simulation method: Discrete Event

Fast Food Restaurant

This model simulates the arrival of customers to a fastfood restaurant with the objective of dimensioning queues, selecting the correct number of tables and the best layout. This simulation uses the pedestrian library; there's a service for the food selection, payment and cooking process. There's another service that simulates the process where the customers look for a place to sit and eat. The menu selection time is different for each customer, the same happens for the payment time and cooking time. The payment time varies if the customer chooses to pay with cash or debit card. The eating time will take different values depending on the menu the customer has selected and his need of eating fast and leave.

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